A computer game like GTA V is a visualization of countless underlying systems. If they do not work like intended, the visible error is called a glitch. Climate change is the consequence of the disruption of a myriad underlying systems. A sort of poly glitch.
What if we would apply the disruption of climate systems to the processes of a video game?
In „The Apocalyptic Sublime“ Gisela Carbajal Rodríguez, Susanna Flock, Felix Klee and Leonhard Müllner bringrising sea levels to the city of Los Santos in GTA V. Whales and sharks swim unfazed through the climate apocalypse.
Exhibitions
"MENTALLY, I AM HERE" at Museum of Modern and Contemporary Art Rijeka
Versions
„The Apocalyptic Sublime“ originated as a live lecture performance in front of a film festival audience at KFFK Short Film Festival Cologne. It was then developed into a multimedia essay for Tripple Canopy, which can be found here:
https://canopycanopycanopy.com/contents/apocalyptic-sublime
It is currently being developed into a 15 minute short film.
Exhibitions
"MENTALLY, I AM HERE" at Museum of Modern and Contemporary Art Rijeka
Versions
„The Apocalyptic Sublime“ originated as a live lecture performance in front of a film festival audience at KFFK Short Film Festival Cologne. It was then developed into a multimedia essay for Tripple Canopy, which can be found here:
https://canopycanopycanopy.com/contents/apocalyptic-sublime
It is currently being developed into a 15 minute short film.
Exhibition views of "MENTALLY, I AM HERE" at Museum of Modern and Contemporary Art Rijeka (Photos by)